Wednesday, July 4, 2012

Episode 11 Pokemon 2012 Nationals Day 2 Afterhours

In this Episode of All Pokemon Considered you the listener are in for a GIANT JAM Packed episode of Pokemon Goodness. We start off with an hour Roundtable discussion with Thomas, Frankie, and four new players discussing there thoughts on the past two days of Swiss rounds during the 2012 Pokemon TCG National Championships. Afterwards there's a slew of audioboos from homas updating you on his experience during the 3 day event ENJOY!




Download Episode 11 Pokemon 2012 Nationals Day 2 Afterhours

Saturday, June 23, 2012

Episode 10 Pre 2012 Nationals

Frankie and Thomas discuss all about preparations for the 2012 TCG National Championships. They also talk about top decks, what they expect to see do well, and coverage of the tournament.

Download Episode 10 Pre 2012 Nationals

Saturday, May 19, 2012

Episode 9 Dark Explorers

Frankie and Thomas discuss Regionals Spring 2012 as well as all about the new TCG set Dark Explorers ENJOY.

Show Notes
Frankie's Tourny report
Decks that dominated
Decks:
Zec-Eels
Durant
CMT

Trainers in new set:
Hoolagins- Flip, choose 3 randome cards go back into deck
Radom Reciever
Ultra Balls

Dark Explorers
Release date= May 9th

Link Dump
http://www.playtcg.me/
http://pokebeach.com/2012/04/dark-explorers-scans

Download Episode 9 Dark Explorers

Friday, March 16, 2012

Episode 8 First Week of 2012 State Championships

Frankie and Thomas discuss the first week of the Pokemon TCG State Championships for 2012 and what to expect
in the meta-game during the rest of the State Championship Tournaments. They also talk about for beginner players how to prepare and what to expect at this major Pokemon Tournament event in the lnext two weeks.


Show Notes
Ending Song
http://www.youtube.com/watch?v=XKr5JhBBexM


Pokebeach story of VGC banned player
http://pokebeach.com/2012/03/united-kingdom-pokemon-video-game-champion-loses-title-after-hotel-feces-incident

Download Episode 8 First Week of 2012 State Championships

Monday, February 27, 2012

Episode 7 Next Destinies

In this show Frankie and I talk all about the latest Pokemon TCG expansion Next Destinies. We discuss its advantages to the current format as well talk about the upcoming Premier Tournaments we have coming up and how Next Destinies will really make a change tot he competitive Pokemon TCG game.



Link Dump:
State's List
http://pokegym.net/forums/showthread.php?t=158137
Scans for Next Destinies
http://pokebeach.com/2012/01/80-next-destinies-scans
Song at the end Lavender Town
http://www.youtube.com/watch?v=b2xQjkC49VE


Download Episode 7 Next Destinies

Wednesday, November 23, 2011

Episode 6 The 2011 Fall Regional Championships

Frankie and I talk about our experiences at the New England Regional Championships held for the first time in Providence Rhode Island. We also discuss certain subjects as the future for Pokemon, this show, and the new expansion of the Pokemon TCG Noble Victories.

Link Dump:
http://pokegym.net/forums/showthread.php?t=156883
http://pokegym.net/forums/showthread.php?t=156938
http://www.amazon.com/Pokemon-Black-White-VICTORIES-Booster/dp/B005XRXQ2E/ref=sr_1_3?ie=UTF8&qid=1322024476&sr=8-3


Download Episode 6 The 2011 Fall Regional Championships

Monday, August 29, 2011

The Pokemon Card Garage Episode 2: Dialga (Call of Legends, 3/95)



Episode 2: Dialga (Call of Legends, 3/95)

What on Earth were they thinking when they created this card!? Was my first response the very first time I saw Dialga from Call of Legends while I was reading Pokegym’s card scans. I thought to myself: did they forget to add some other effect for Time Rewind, or did they run out of ink on their printers just before the card hit store shelves? I really thought Dialga was one big mistake. Then, I sadly learned that this card was no typo—it just sucks, plain and simple! After attaching four Metal Energy cards, you are rewarded with the worst effect in Pokemon trading card game (TCG) history by shuffling your hand into your deck! If I were a betting man, it is safe to say that this card will never win Worlds in our lifetime.

Folks, let’s DRASTICALLY fix this guy up: let’s make Dialga a contender in our format!

Before I begin, I want to acknowledge the fact that Call of Legends is more of a collector set rather than a deck building and meta-game changing card collection. Yes, there are several reliable cards in Call of Legends, and the improved artwork on some reprints of cards look fantastic. However, Call of Legends will; in fact, be a set aimed more towards people looking to trade rare and obscure cards for other valuable cards, or have an entire deck filled with holographic Energy cards. Nonetheless, and myself being more in favor of cards that are actually playable, I disapprove of the Pokemon Company ever using this idea ever again: I believe that every new Pokemon TCG set should and always be created towards introducing new strategies, and meta-game changing cards to prevent a static format from ever happening again.

To begin with, I am going to boost Dialga’s HP to (130). I want to make Dialga into the big, bag legendary Pokemon that he actually is because his original wimpy HP of (100) does not do anything for him. More importantly, I want to make Dialga into the One Pokemon Army who can survive on his own with very little help from other cards. Dialga will be a very efficient Pokemon by himself; however, the added benefit to protecting Dialga with various Item cards or Special Energy encourages players to use more than needed Items or Energy for their Dialga just to prevent knock out. Furthermore, most legendary Pokemon have (130) HP, and rightful so. Dialga should not be an excluded.

Next, I am going to do justice for Dialga’s terrible attack, Time Rewind. Time Rewind will now do (80) damage, cost only (2) Metal Energy, and require a coin flip to shuffle your hand into your deck. By doing this, Dialga is a top tier Metal Pokemon card who can be played in conjunction with other Metal Pokemon, other draw Pokemon and/or Supporter cards, or as stand alone deck centered on a turn-two (80) hitter. The decision to still include the horrible effect of losing your entire hand helps balance Dialga because he can now hit for (80) damage very early in the game. As a result of these changes, I believe the top play style for Dialga would be Dialga as a turn-two hitter, therefore, the incentive to stack Special Metal Energy to protect the active Diagla would be increased and the chances of attacking quickly with a second benched Dialga would be decreased because of the decision to allocate more Energy to the active Dialga, thus using up the Energy attachment for the turn.

Dialga’s weakness and resistance will remain the same; though, Dialga’s retreat will be decrease to (2). Dialga’s weakness and resistance are fairly applied to a Pokemon who has the disadvantage against Fire decks and the advantage over Psychic types, so naturally I could not find any faults with this because it relates to the world of Pokemon accordingly. On the other hand, I felt that Dialga’s original retreat cost of (3) would make him awfully clunky, for that reason, I reduced the retreat cost to (2) allowing Dialga easy access to retreat when necessary.

Looking toward the future, and keeping the idea in mind that Dialga has the ability to warp time by either speeding it up, slowing it down, or stopping it altogether, I believe Dialgia will work extremely well with Victini, the (60) HP basic Fire Pokemon from the upcoming set, Noble Victories. Victini has a helpful Ability referred to as: Victory Star. Victory Star states, “You can use this when your Pokemon flip coins as part of an attack. Ignore all results of those coin flips and reflip from the beginning. You can’t use Victory Star more than 1 time during your turn even if you have multiple Victini in play”. This little guy would truly bring victory to you, the Pokemon trainer, because you now have the potential to avoid losing your entire hand using Dialga’s attack, Time Rewind, granted your coin flip is not in your favor.

Adjusting Dialga’s HP to (130) makes Dialga a much more versatile Pokemon card. Increasing Dialga’s damage output to (80), decreasing his Energy requirements to (2) Metal Energy, and adding a coin flip for Time Rewind will make more Pokemon players think likely of building a deck with Dialga. And the future possibilities Victini offers from the forthcoming set, Noble Victories, benefits our legendary friend later this tournament year. If these changes were applied, surely Dialga would see some more play in the 2011-2012 Pokemon tournament season.

Thank you for reading and stay tuned for more episodes of The Pokemon Card Garage!


--Frankie Durso--